Present new overdrive effect with nice range of distruction. But its not only just Overdrive. It much more complex solution and hybrid effect.
Overdriven signal from time to time help to get interesting sound if it use compressor. At this days you can find few interesting solutions in the world of guitar pedals. We find this trick very useful when you destruct signal, correct it in few ways and compressing it. ANGRYCOMP can easy change sound of piano, pads and another sound sources to very hard distorted sound.
AMP section include complex solution to break your signal.
Unique MADNESS function changes the colors of sound. Mutate adds distortions to booster. Nature knob make sound more analogue and useful with any kind of incoming instruments/samples. Second section is Compressor.
Compressor can work as punchy compressor, but also have Sidechain Mode. Sidechain can help you to create new rhythmic lines of instrument with using other rhythmic tracks in project as sidechain source.
Compressor include configurable Envelope Detector section to create rules how curves can change sound. Unison Spectre help to create absolutely amazing and wide sound at device output.
https://soundcloud.com/turn2on/keys2distguitar?in=turn2on/sets/angrycomp-overdriven
Product details
This is a creative effect that overdrive your signal, change structure of sound and color of it, compressing and totally changing it to something new. You can create in Reason own alternatives to this effect device by routing overdrive and compressor units, but it not have same sound.. AngryComp have original unique complex solutions to build new sounds out of the box.
AMP section
BOOSTER: Boost incoming signal from clean boost to powerboost, add some distortion at zero-pont
TONE: Option of boost specific frequency
PRESENCE: Option to control high frequencies
MADNESS: Special mode of bosster, create more powerful low frequency sound
HARDNESS: Gain of distortion
RECTIFY: Convert negative signal peaks of distortion to positive peaks
MUTATE: How much HARDNESS mixed to BOOSTER effect
NATURE: Make sound more analogue and useful with any kind of incoming instruments/samples. Complex effect with restructure signal to more useful sound of booster and distortion.
LOW CUT: Highpass filter before Hardness / Cut Low frequncies
HIGH CUT: Lowpass filter before Hardness / CutHigh frequncies
WARM SPECTRE: Shift phase and frequency to add more Warm Spectre (c) sound
ACT / SOFT BYP: Enable / Bypass AMP section. Soft bypass
Compressor section
ACT / SOFT BYP: Enable / Bypass COMP section. Soft bypass
RATIO: Amount of gain reduction to apply
THRESHOLD: Audio level above which compression is applied
GAIN: Volume to compensate for any lossin level due to compression
ATTACK: Time for gain reduction to increse when signal level rises. Snappy sound
RELEASE: Time for gain reduction to decrese when signal level falls. Lively sound
SLAM: Boost compression ratio so much that the output gets quieter as the input from AMP section gets louder
COMP/INPUT: Mixes Compressor output with input signal from AMP
UNISON: Widening x-times UNISON Spectre (c) effect for overdriven/distorted and compresed sounds
DETECTOR MODE:
– PUNCH: Follow envelope below threshold, which increses attack punch as the envelope has further to come back up.
– FAST: Normal envelope detection with fast attack and relese.
– SMOOTH: Release slows down as signal falls below threshold.
DETECTOR HP Filter: Highpass filter in Sidechain, reduce response to low frequencies
DETECTOR Hi Boost: High frequency boost in Sidechain, reduce response to high frequencies
DETECTOR RELEASE: Additional Release smoothing in the envelope detector
DETECTOR ATTACK: Additional Attack smoothing in the envelope detector.
Examples of use Detector:
– For an average rather than peak response, set ATT and REL to the same value around 20ms.
– For additional release smoothing and shaping, leave ATT at zero and increase REL