$ 25
  • Gradual distortion from subtle to an extreme level
  • 3-band Saturation and adjustable stereo Width
  • 2 variable crossover filters between 3 bands


DRWSAT76 is a 3-band stereo saturation and width processor, that was inspired by the original hardware effect processor Drawmer™ 1976® with some additions, that helps to recreate popular sound of the 1970’s. 
3 bands of independent saturation and width control allow you to add a warm and bright sound, and a deep presence to your mix.

Saturation – gradual distortion of the signal, an effect that can change the sound of your mix and tracks, adding a subtle form of distortion which adds harmonics to your signal. 
Today, in the era of digital and sterile sounds, DRWSAT76 allows you to add this warm character in a natural way. 

3 Bands of independent Saturation effects can help basslines stand out, adding presence and grit without ruining balance by adding distortion to the top end frequencies. Vocals can also be enhanced without making the bottom sound muddy. 

3 Bands of Width processing add an extra dimension transforming your mix from flat wall sound to a 3D experience. 
Low, Mid and High bands can be controlled independently by widening or monogizing them.

Each band includes Mute and Bypass buttons, which allow muting of frequency ranges of the signal, or for bypassing selected band saturation & width processing. 

Density adjusts the distortion curve character to your taste and needs (from concave to convex). 

The Limiter routes the output signal to the hard clipping limiter, to keeps the level in check, with a fixed 0 dBFS.

Try DRWSAT76, the easy-to-use 3 band Saturation & Width fx processor with configurable distortion curve, stereo image and two crossover filters with 6/12/24 db/Oct slope.

Main Controls

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BANDS: Individual band sections (Low, Mid, High) with independent saturation, width, density and level control. 
LOW X-OVER: Set the frequency point at which the split between low and mid bands occurs (50 .. 800 Hz)
HIGH X-OVER: Set the frequency point at which the split between mid and high bands occurs (0.5 .. 8 kHz)

MUTE band: Mutes the band signal, the signal of this band at the output will not be heard. 
BANDPASS band: Bypassing the band signal, processed by Saturation & Width effects. Only the dry signal of this band will be heard
SOLO band: Solos the band signal, only the signal of this band at the output will be heard 

SATURATE: Sets the amount of drive (gradual distortion) from subtle to an extreme level, adding harmonic distortion to the band signal
DENSITY: Adjust the distortion curve character (from concave to convex)
WIDTH: Adjust the stereo width using Mid-Side matrix. It has no effect on the mono signal. The band width of the stereo image can be narrower or wider than the width of the incoming signal (from 0 up to 150%, at 100% width not affected)
BAND LEVEL: Band level control, offset changes to the overall balance (between low, mid & high bands) 
X-SLOPE: Crossover roll-off (slope). Higher values give more separation between the bands. Values: 6, 12 or 24 dB/Oct

ROUTE MODE: Switch between the default “Linear” and “Parallel” (each band includes dry/wet control) modes

INPUT level: Controls the gain level of the incoming unprocessed (dry) signal
OUTPUT level: Controls the gain level of the processed (wet) signal

MONO: Set output signal are to be played in mono. Help to test L/R channels stereo image width.
LIMITER: Routes the output signal to the hard clipping limiter, to keep level in check, with fixed 0 dBFS
I/O METER: LED meters for the Input (unprocessed) and Output (processed) signal levels
ACTIVE FX: Switches the effect between Active and Soft-Bypass modes. Variation of effect bypass with fade in and fade out that excludes loud peaks when you enable or disable the effect


DRWSAT76 crossover filters splits the audio signal into three frequency bands. Set thess bands range correctly. The diagram provides a general idea of some useful frequencies that will aid in setting the crossover frequencies



If you use more drive, the more saturation occurs. 
Adjust the input level slightly rather than all three bands saturation controls to get the correct amount of distortion. Adjust the output level to compensate. 
This should be done subtly once the three bands are close to correct in the first place.


Saturation can emulate old recordings, but be accurate, saturation can ruin the audio.


Apply the saturation value until you can hear it, then back it off to make it more subtle.


Best to use saturation on drums. It can be used to “glue” the whole drum bus, injecting some punch, giving them depth, adding harmonics, while rogue transients and high end harshness using natural compression.


Bring out the grit and dirt sound, fatten it out, make sine generated basslines sound more natural. 


brings digital and clean synths to life, sound warmer, more natural, closer to analog sound. Inject harmonics and grit.


Make vocals sing. Sound thin and dull, will warm and tame harsh sounding vocals.


Don’t add too much saturation to the mix with stacked track after another. 


Keeps Lows mono (anything below 100 Hz). Includes bass drums, bass guitar, percussion. Check any widened stereo signal for mono compatibility. Try to create a central image with the mid tones. Use the Mono switch to see how the stereo signal has been affected.


Always check your mix in mono. If the mix sounds good in stereo, it doesn’t mean it will sound good when L/R channels are combined. Mono checks help to detect phase problems. Any problem elements that are out of phase will drop in level.

UPDATE 1.1.1:

Bugfix: Mid band Level ignore some parameter changes

UPDATE 1.1.0:

  • New switch between default “Linear” and “Parallel” modes
  • Parallel mode adds individually to the each band mix control (dry/wet signal). You can add to the prcoessed band signal priginal dry signal.
  • At the Rear panel, under each band CV inputs group, we add DRY LEVEL control
  • New SOLO button for each band: Solos the band signal. Only the signal of this band at the output will be heard